NOTE: This game features graphic verbal descriptions of violence that may be rather uncomfortable for some people. Please keep this in mind. 

The King is dead. Long live The King.  Entropy of Royalty is what I'd describe as a somewhat clunky combat driven tale of succession and wanton bloodshed, inspired heavily by table top RPG combat systems, Macbeth, and to a lesser extent by gratuitously brutal stick figure fights. It was also my attempt at seeing how far I could push Sugarcube 2's myriad features into something resembling a combat system. The lesson I learned: there are, in fact, limitations to giving a text adventure a combat system. 

Oh, this is also a submission for Wanderjahre Games' 2nd Narrative Game Jam, hosted by Cathardigan.

Optional Theme (That I didn't really incorporate): Ten Minutes

Restriction: One Scene

Developed in Twine, version 2.3.9, using Sugarcube 2.31.1 format. 

Any and all feedback is greatly appreciated!

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