A rebellious lowlife in a thief's guild decides to embark on his greatest theft yet: stealing control away from the guild leader. 

This is my submission for the third Wanderjahre Narrative Game Jam. It's also a sequel to my previous WNG jam title, Entropy of Royalty. Unlike the first game, which was more about creating narrative through gameplay, this game is more about just telling a particular narrative alongside gameplay. 

Narrative Restriction: Anagnorisis

Gameplay Restriction: No Text/150 Words of Text at maximum

Optional theme: House Under the Stairs
- I decided to apply this theme to the setting of the game: an underground thief hideout. Of course, because of the nature of the artwork, that isn't exactly... evident. 

To be frank, this game was a pain in the ass to make, and I'm not really enthused with the result. It works, and I think the narrative is solid enough, but it feels like the least interesting narrative game I've made so far. Of course, I'm open to any and all feedback that anyone has!


--Toaster Strooder, lowly merchant of the Wheat Guild

P.S. Special thanks to CorvidAsh for helping me with fixing an image display issue that was preventing some images from displaying properly in browser.



Development log

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